WinLibre SoC Home

Games Resources

Sound / Effects

Graphic

Networking

First readings

  1. Python Socket Programming HOWTO by Gordon McMillan
  2. A nice introduction to asynchronous socket programming by Sam Rushing
  3. A nice and small UDP example in Python, by Raymond F. Wisman
  4. Multiplayer and Network Programming FAQ at GameDev.net
  5. A simple design of a 2-players game by Gal Koren

Useful general articles

  1. The Quake3 Networking Model described by John Carmack himself in an interview to Brian Hook.
  2. An Introduction to Multiplayer Game Programming by Brian Hook.
  3. Networking for Games 101 by Jake Simpson

Networked Physics

  1. A wonderful presentation by Gaffer, called "Zen of Networked Physics". Some related questions are discussed at GameDev forum

Coding

  • SDL: cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. (http://www.libsdl.org/index.php)
  • pyGame: set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. (http://www.pygame.org/)

A more complete toolset list can be found on the Ogre3D wiki (http://www.ogre3d.org/wiki/index.php/AssemblingAToolset)

 
winlibre_soc/games_resources.txt · Last modified: 2011/07/21 14:29
 
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